Warband Anno Domini 1257
Factors that furthermore pay out properly is reducing your army dimension to around 23 to 25 and proceed combat 45 and above searaider groups.The income from the loot will be incredible and you'll furthermore make more cash from your businesses as you arrive down in dimension. Appears everything can be wave to the figures in your army.
The much less you have the even more you obtain. I'meters producing a fortune now in loot and from companies. I have a business in every town except Swabians which I am plundering their villages so I wouldn't obtain anything anyhow as they would most likely sequester it. Lols they are speaking about the mod Advertisement 1257, SLAYAH.And yes, competitions are pathetically easy since you cán 1v1 your foes with whatever tools you provide in, simply perform it and wager the optimum every period. You can actually drop a battle and still win sometimes.Some of the later armor is definitely so ridiculously effective that you basically encounter no danger except on the highest difficulty, at which stage there's just a gentle threat.I trained into equine archery and I can fundamentally simply kite every enemy in the game no problem (as in native I suppose).
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Mount & Blade Warband Anno Domini 1257 - Legend the Conqueror Legend; 113 videos; 114,116 views; Last updated on Oct 21, 2016; Play all Share. Sign in to YouTube. Mount & Blade Warband Anno Domini 1257 - Legend the Conqueror #10 by Legend. Play next; Play now; Mount & Blade Warband Anno Domini 1257 - Legend the. Free download. Anno Domini 1257 is a mod for Mount & Blade: Warband created by 1257AD Developers. This project attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.
I can't capture bows worth a zero. I've discovered a back-up and swing dowm method works well for me and try to discover a crevis or trees close together and pull the samson effect on them. Cépt I áin't wielding thé jawbone of án azz. I couId get rid of hundreds this way I think if they got stone crevices I could get in as the ai just fees into the dównswing and I split their skulls each and every one. Point will be I obtain tired attempting to get rid of so many. One Master runs around with 1000 men and I just ain't ready for those kinds of fights.
500 or much less is stressful enough. Well give thanks to you men! That helps me a lot! What do you believe about my savé-game: I simply began with no kingdóm,like a merchant. So i got a good good luck and i get 3,4 search to escort a caravan ór some cattIes ( i make Iike 15000 denars cuz of this) and than i started to make an army! So right now i'm in battle with Scotland and i'meters getting troops from Britain.So right now i just produce a huge army (111 guys) and i'm looting their communities and fighting them when i obtain the possibility(but i have got to enjoy like 1000 denars/week:( ) what do you think? Some tips please?
Originally posted simply by:Probably someone can clarify me the Industry sistem? ( i méan i should buy something from a town and than market it to another?)Yes !, you'll néed to maké city charts óf prices.after that start purchasing low in one city and marketing high to another town. Generally across the chart are usually the highest prices of what you got on the some other part and vise versa. For example Velvet and Silks and Spice are the best loot in the game from the Rhodok part of the map. You can market them high in Tihr and areas on the various other aspect of the chart. Warm products are usually poplular in the snow locations and flax offers nicely in Tihr.The other way to create a great deal of cash is certainly Pillaging and pIundering a factions villages. Pillage them most then find a god of that faction and consult forgiveness (if not at war with that factión).
He'll ask for a little charge and you'Il be forgiven ánd have all that silver you made still. Occasionally you have got to discover one that is close to the Full as not really every God is usually on the up and up with their master.
But, it's easy to perform and you can create boo coo yellow metal out of it.Of training course the best way is definitely fighting the chart rodents (bandits) of different sorts. The smaller your army the much better loot they will coughing up. Sea Raiders about the best loot of thé bandits and ráiding camps yields some higher profits furthermore.
You don't have to have a search to strike them. You simply get more honour and stuff if you get the mission from a Master.All n all right now almost all of my best income comes from looting and pillaging towns of factions I'm at battle with. Perform it sparingingly thóugh or you'Il bottom part them out and earned't possess any to piIlage for awhile.
Mount And Blade Anno Domini 1257 Build Castle
l usally pillage oné proceed all the way back to Tihr ór Rivaden and sell my share. Sometimes if I don't obtain any iron or man made fibre I'll sell out át Dhrimm sincé it's nearer ad if I didn't obtain any great stuff not really worth the take a trip all the way back across the chart. There was a period we Nords were at battle with everyone ánd the looting ánd pillaging has been non cease because there has been continually something to pillage.:))One good matter to keep in mind' The SMALLER your army' the better and even more good loot you will get from fights.
Originally submitted simply by:Lols they are talking about the mod AD 1257, SLAYAH.And yes, competitions are pathetically easy since you cán 1v1 your opponents with whatever devices you provide in, simply perform it and wager the optimum every period. You can even get rid of a battle and still win sometimes.Some of the later on armor is certainly so ridiculously powerful that you fundamentally face no risk except on the highest trouble, at which stage there's just a moderate danger.I qualified into horse archery and I can fundamentally simply kite every enemy in the game no issue (as in native I suppose).The principles still apply no issue what mod you are playing.
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DescriptionAnno Domini 1257 can be a mod for Mount Blade: Warband produced by 1257AD Designers. This project attempts to reveal the reality of 13tl century Europe. The starting point of the trip is yr 1257 AD and attempts to be as historically precise as achievable.
I've been recently enjoying the 1257 Advertisement mod lately and it's ended up pretty enjoyment. But the more I enjoy it, the even more it arrives across as a in the past accurate reskin of Bracket and Knife enhanced. Is definitely there even more to it? Are usually there any functions to create 1257 feel distinguishable from thé vanilla MB game?To clarify, I'll put it side by side with Brytenwalda (ór Viking Conquest). lt acquired plenty of features to make it sense like an completely separate experience, like it had been attempting to copy Dark Age range Britain.
You had random events, religions, quests, mechanics (like sodium mining slavery), composed buddies, and several other features to create it reveal the disposition of the time period it has been supposedly in.The only issues like that I've noticed in this mod are usually lifestyle (which barely effects anything) and crusades. Your companions are usually unquestioning robots with little in the method of backstory.Simply put, can be there even more to this mod various other than a elegant paintjob, variety and improved features?
Originally posted by:You can update communities to castles, recruit from knighthood purchases, playing as a soldier after your passing away, much better recruitment system, and loot fróm battlefields. It furthermore has nearly all items that brytenwalda ánd the others have, like religion (slightly simpler than brytenwalda'h, but neither is definitely actually that large a factor), good formations, much better in fight spirits and splitting lances. Mainly because properly as the almost all detailed and amazing moments I have got seen in any mod, even TLDI observe. The Puncture recruitment program is definitely without a doubt a favorite component of the mód as it rates of speed up recruitment and adds a certain chaotic component (mixed and combined troops and devices), so if I'meters searching for that 'feudal' knowledge, that counts.I think I have to enjoy it even more. Endless sky park ship schedule. 1257 provides level to present mechanics more than it introduces new ones.
The chart is significantly bigger, there are usually more cities/towns and even more factions.For me, the shield and weapon models in 1257 are usually way much better than anything I've noticed in various other mods or vanilla. Even Brytenwalda/VC seem limited in this respect, they have like a dozen various styles of seax but only one blade model. Plus 1 mail shirt model, 1 gambeson model with a few color options etc. Some of this limited choice may have to perform with the rigorous interpretation of the historical setting, but whatever the reason the mod/DLC experiences for it.
I furthermore detest the He-man personality models in VC.1257 offers a broad variety of designs in both hands and armor, and they are all historically accurate.